GroupOnDeathExecuteCustomScript(sHarssafArmy, sOnDeathScript) when group dies, start a conversation and clean things up GroupMoveToWP(sHarssafArmy, "wp_harssaf_target", MOVE_RUN) GroupClearAllActions(sHarssafArmy, FALSE) make group move to where the guards are. the triggered encounters use a custom faction, to make grouping easierįactionToGroup(oFactionLead, sHarssafArmy, 1, TRUE) Object oFactionLead =GetObjectByTag("bd_beast_malar_bat1") the encounter guarantees one bat beast OEncounter =GetObjectByTag("tr_tel_hars3") OEncounter =GetObjectByTag("tr_tel_hars2") TriggerEncounter(oEncounter, oPC, 0, -1.0) Object oEncounter =GetObjectByTag("tr_tel_hars1") String sOnDeathScript ="bd_tel_harssaf_defeated" I don't normally work with group commands like that, so I'm not sure what I'm doing wrong here? The encounters spawn, but don't move towards the waypoint shown below. If they encounter the party along the way to the point, they start to fight the party. I want to spawn in several encounters, add them to a group, and then move that group to a waypoint (or a location, I don't care).
0 Comments
Leave a Reply. |